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ARC Raiders Augment Tier List

April 2026 — All 14 Augments Ranked

Every augment in ARC Raiders ranked by combat effectiveness, inventory capacity, and passive perks. Covers PvP, PvE, and loot run playstyles.

Key Tips

  • Augments only lose durability when you die (30 units per death), not from regular use
  • Shield compatibility matters: Heavy shields give the most protection but fewer augments support them
  • Safe pockets protect items on death. More pockets = more insurance on risky raids
  • Passive perks activate automatically. They are often more valuable than raw stat differences.
SBest in Game

Tactical Mk. 2

Rare quality, cheap to craft. Passive is better than most Epic augments. The smoke buys time to heal or reposition.

PvP & PvE

Weight

45 kg

Slots

17

Safe Pockets

1

Shields

Light, Medium

PERKDeploys smoke grenade when shield breaks

Looting Mk. 3 Survivor

Highest weight limit in the game (80kg). 3 safe pockets to protect your best loot. The downed regen perk gives you a second chance in every fight.

PvP & PvE

Weight

80 kg

Slots

20

Safe Pockets

3

Shields

Light, Medium

PERKRegenerates HP to 75% while downed and stationary
AExcellent

Looting Mk. 2

Best slot count in the game (22). Ultimate budget loot runner. Light shield only is the main drawback.

Loot runs

Weight

60 kg

Slots

22

Safe Pockets

2

Shields

Light

PERKAuto-removes Ticks after 1 second
EXTRA3 trinket slots

Tactical Mk. 3 Defensive

Built-in infinite Shield Recharger saves an inventory slot. All shield types supported. Great for sustained PvE fights.

PvE & Solo

Weight

60 kg

Slots

20

Safe Pockets

1

Shields

Light, Medium, Heavy

PERKShield Recharger usable while running

Combat Mk. 3 Aggressive

Heavy shield support + 2 grenade slots. Passive healing keeps you topped off between fights. Solid all-rounder.

PvP & PvE

Weight

65 kg

Slots

18

Safe Pockets

1

Shields

Light, Medium, Heavy

PERKRestores 2 HP every 5s out of combat
EXTRA2 grenade slots

Tactical Mk. 3 Healing

Tied for most safe pockets (3). Dedicated healing slots for squad support. Healing cloud on revive is a lifesaver.

Squad medic

Weight

55 kg

Slots

16

Safe Pockets

3

Shields

Light, Medium

PERKReleases healing cloud on revive (20 HP, 30s cooldown)
EXTRA3 healing slots

Tactical Mk. 3 Revival

Built-in defibrillator frees an inventory slot. Essential for squad revives. Light shield only limits survivability.

Squad play

Weight

65 kg

Slots

16

Safe Pockets

2

Shields

Light

PERKRestores 1 HP every 5s out of combat
EXTRAIntegrated Defibrillator
BSituational

Looting Mk. 3 Cautious

Largest inventory in the game (24 slots). Light shield only and expensive to craft (3 Processors, 2 Advanced Electrical Components).

Loot runs

Weight

70 kg

Slots

24

Safe Pockets

2

Shields

Light

PERKAuto-administers weak Adrenaline Shot on shield break
EXTRAIntegrated Binoculars

Looting Mk. 3 Safekeeper

Unique perk: safe pocket can hold rare weapons. All shield types. But only 1 safe pocket total.

High-value extracts

Weight

65 kg

Slots

18

Safe Pockets

1

Shields

Light, Medium, Heavy

PERKSafe pocket accepts ANY item (including weapons)
EXTRA2 trinket slots

Combat Mk. 3 Flanking

Niche perk for pistol/hand cannon quick-draw builds. Light shield only hurts close-range survivability.

Pistol PvP

Weight

60 kg

Slots

20

Safe Pockets

2

Shields

Light

PERKHolstered Pistols/Hand Cannons 33% faster to equip
EXTRA3 deployable slots

Combat Mk. 2

All shield types on a budget augment. Passive healing is slow but free. Outclassed by Mk. 3 variants.

Budget combat

Weight

55 kg

Slots

18

Safe Pockets

1

Shields

Light, Medium, Heavy

PERKRestores 1 HP every 5s out of combat
EXTRA1 grenade slot
CStarter / Replace ASAP

Looting Mk. 1

No passive perk. Replace as soon as you can craft Looting Mk. 2.

Starter

Weight

50 kg

Slots

18

Safe Pockets

1

Shields

Light

Combat Mk. 1

No passive perk. Medium shield support is decent for early game.

Starter

Weight

45 kg

Slots

16

Safe Pockets

1

Shields

Light, Medium

Tactical Mk. 1

Lowest weight and slots. No passive. Replace immediately.

Starter

Weight

40 kg

Slots

15

Safe Pockets

1

Shields

Light, Medium

ARC Raiders Augment Guide

Augments are the backbone of your loadout in ARC Raiders. They determine your carry weight, inventory size, shield compatibility, and give you powerful passive perks that activate automatically. Choosing the right augment for your playstyle can be the difference between a successful extraction and losing everything.

The Tactical Mk. 2 is widely considered the best value augment in the game. Despite being only Rare quality, its smoke-on-shield-break perk outperforms most Epic augments in combat situations. It buys you critical seconds to heal, reposition, or escape.

For loot-focused players, the Looting Mk. 3 Survivor offers the highest weight limit (80kg) and 3 safe pockets to protect your most valuable finds. The Looting Mk. 2 trades safe pockets for the highest slot count (22) and automatic Tick removal.

Squad players should consider the Tactical Mk. 3 variants: the Healing variant provides squad-wide healing on revive, while the Revival variant includes a built-in defibrillator that frees up an inventory slot.

Frequently Asked Questions

What is the best augment in ARC Raiders?

The Tactical Mk. 2 and Looting Mk. 3 Survivor are the best overall augments. Tactical Mk. 2 is cheaper and great for PvP with its smoke perk. Looting Mk. 3 Survivor has the highest weight (80kg), 3 safe pockets, and HP regen while downed.

Do augments break from normal use?

No. Augments only lose 30 durability when you die. They do not degrade from combat, running, or regular gameplay. You can use the same augment for many raids before it needs repair.

Which augment has the most inventory space?

Looting Mk. 3 Cautious has 24 slots (the most in the game) with 70kg weight. However, it only supports Light shields. Looting Mk. 2 has 22 slots and is easier to obtain.